The Snake Game Board is connected with a long life tradition and history. The first encounter with this game was in ancient India. It was created by the Hindu intellectual masters, and then his most prominent name was ”Moksha Patamu”. Another name with which the game was connected is ” Leela”.
The concept behind ”snake” was reflected the consciousness of everyday life in respect with religion. For the specific synthesis i used only oil pastels and a little a bit of oil colors just to escape digital confrontation and of course my ”snake” is religion free!
”The Snake” made his debut in Victorian England under the title “Scale to Salvation” in 1892 by John Jacques. It took another half-century to cross the Atlantic and get its final form from Milton Bradley toy maker.
Back to India , children use to play the game as part of their educational process. Its purpose was to teach them the effects of good actions against the evil ones. The stairs were the symbols for values, such as kindness, faith and humility, while the snakes were associated with bad luck, anger etc. The moral lesson of the game is summed up in the idea that a person can achieve salvation through performing righteous and good deeds.
In Totem’s fϋr Elita silky world the snake game is a procedure or an adventure to a ”personal salvation” that is totally personal for each one of us and (why not?) inexplicable to the others. Religion is not included in terms of a ritual that has been imposed unless it derives naturally as an outcome of a personal development. Our ”game” is to reach the real self and this process is always frustrated, composite or even unobtrusive and definitely special to everyone . It depends on how our personal illusions are built as an old Greek song says… Let the game be provocative, essential , and smiley!
There are five different shades for the silk charm 2019: the khacki one, the blue-mauve one, the grey one, the dark dark cherry one, the egypt Brown one!:)